This game feels so much better than the previous one and I honestly see myself playing it for hours if you polish and fix it
The mission accepting process feels strange but I cannot say how to organize it better
The building progress bar should be reversed
Automatic pause off is annoying
I couldnt choose to orbit langragien untill reloaded the game and tried again and overall path selection with double click is not responsible somehow
I failed one mission and there were no available possible contracts after this despite mostly unlocked techonology tree and multiple ship combinations, shouldnt they randomly appear from time to time?
I like your ui design direction but looks like it stuck in a limbo between bronze and a paper and I cant tell which material is this, maybe it would be better to separate them and make more metallic outer parts and gears with old weared paper inside for a text?