This is a fun rogue-like and I found the gameplay to have a good balance between risk and reward, but it needs a lot more features. For example, no hotkey to open the inventory right away is somewhat inconvenient for a rogue-like. I thought the same about the lack of diagonal movement and no option to move with the keypad. I feel embarrassed about complaining about this, but I forgot to save twice (actually, I forgot the save feature even existed) and got sent right back to the beginning after dying, so an auto-save feature would be very helpful. While I was playing I found three bugs. One is that if you're moving down or up and press left or right subsequently, the game will override your input, but not if you're moving left or right and press up or down. Not exactly game-breaking but it makes movement inconsistent. Second is that when you sell or buy or something in the shop the confirm message says "the string wasn't found" (yet surprisingly still works). Third one's less a bug and more simply something that bothered me but, in the hotel, you can't go all the way to the edge of the veranda. Also, battle UI should probably go away outside of the dungeons ( especially during the cutscenes).
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Thanks for playing. I watched your video and saw you did a "moonwalk" at one point lol. Not sure how you did that but this should be fixed (or maybe I should leave it in as a feature?)
Unfortunately diagonal movement would be too hard to implement as I would have to draw a bunch of extra sprites for each character for the diagonal directions. There actually is a key to open the inventory - it's 'C' (for character menu). Maybe I can make 'I' work as well. I can add the option to move with the keypad (and eventually you will be able to rebind the controls). I do plan to add autosaves and maybe have it save on exit too. Also, nice catch on the bugs.