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(+1)

There's not a ton to comment on right now because it's clearly an early test demo, but please next time make the tutorial dialogue skippable and don't make it so esc just boots you to the main menu without a prompt or anything.

Controls are weird, if I understood it correctly you're basically placing a rally point for a particular control group and then units will move towards their corresponding waypoint and that's why unassigned units can't move?
I don't mind it but if you're going to keep it this way you may want to group units by squads like the MoW games do, but, regardless of how you set it up, only being able to issue orders to control groups instead of individuals units is weird: if you need one specific guy to scout ahead, dodge a grenade, hang back to wait for heals or kite the enemy, you need to assign him to a new control group before moving him, it's clunky and in my opinion you should allow for individual unit control.
It's doubly clunky because this system won't allow you to queue commands either.
Also in modern RTS games you usually control units with right click not left click.

For some positives, the game runs smoothly and the hyena model is cool, I love the idea of a goofy African warfare setting, I don't know what causes your troops to play the guitar but seeing several of my guys playing music until a grenade launched them in the air was funny.

I'll totally check this game out in future DDs if you keep working on it, RTS games are cool.

(1 edit)

Well yes, i wanted to make a RTS game where you're more focused on controlling groups but without needing to tell them what to do frequently, instead just moving them to a position and letting the units figure out what to do by themselves. It's a bit of a different take i'm going for, and i figured that system would be better for that purpose instead of the usual drag and click approach of normal RTS games. It's all a experimental and im testing what works and what doesn't.

Anyway, the guitar guys are spawned randomly, it's like a 5% chance for every unit you spawn. They don't cost any reinforcement points but they don't do anything too, besides throwing back grenades like all the other units do...