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(5 edits) (+2)

Smooth animations with good art, I love the theme!
However, while playing on Hard difficulty and using a controller, I hit a wall with the giant worm boss.

  1. The jumping mechanics need improvement. On the controller, you have to hold the jump button for at least three full seconds to reach max height, which is often the minimum required to clear certain platforms. My thumb hurts, and this makes “jumping frequently between rocks to dodge the laser” during the worm boss fight a nightmare.
  2. Still on jumping—there’s no way to turn mid-jump, so your character always lands facing the same direction as when they started. This feels very clunky.
  3. Another jumping issue: to drop down, you need to hold the jump button. A light press reattaches you to your original platform, preventing you from descending to lower ones. This makes “moving between platforms to avoid attacks” during the worm boss fight extremely frustrating.
  4. In normal form, there’s no crouch or ability to shoot downward, which leaves you helpless against shorter ground enemies (I know you can shoot them in your smaller form, but what about before you get it?).
  5. Even in the smaller form, you’re limited to horizontal shots—you can’t even aim upwards.
  6. The character slides when stopping&can't diagonal shots when stand. (The Aim-Lock mentions in the page, I tried it but it seems doesn't work.)When diagonal shots is tricky, there’s even a time-limited map that requires precise diagonal shots! OMG.This makes “trying to shoot at the two flying drones” during the worm boss fight a terrible experience.
  7. When executing a charged punch, you can’t change direction immediately after charging. The punch always goes in the direction you were facing if you use the punch immediatlly. You have to wait about a second before you can begin moving, and you must hold the movement direction button to punch in that direction. Otherwise, it will punch to the original charging direction
  8. The check point for the giant worm boss is way TOO far back and requires getting through a laser trap first. Combined with the poor jumping mechanics, this made facing a boss that requires multiple attempts incredibly frustrating. So, I decided to quit.


The game recommends using a controller, but for now, it feels like the keyboard might offer better contro.

(+2)

Theses are all valid points. Thanks for the extensive comment ! We'll do our best to polish up movements and aiming while adding content in the future :)

(+1)

Great to hear back from you!

So I gave the keyboard a try, and yeah, it’s way easier than using a controller... I even managed to take down the worm boss before it got mad, so it didn’t use its laser attack this time.

Having cleared the game, I think it’s a solid demo! I’d like to add two more suggestions, though:

  1. Both mini-bosses can be infinitely staggered by your charged punch, leaving them unable to counterattack at all. I’m guessing this wasn’t intentional? Compared to the worm boss, they’re even weaker than the regular enemies.
  2. I’d love a feature where holding down the 'down' key lets me view further below. That way, I wouldn’t have to blindly stumble into traps that are outside the screen's view.
(1 edit) (+1)

For the mini-bosses, they are supposed to behave that way. Ideally, we want theses to teach you to use the power punch effectively.

Calling them mini-bosses is a bit of stretch. They are essentially souped up versions of enemies that you will be able to find in the overworld once you beat them for the first time.

I am going to deploy an update soon where you'll be able to find more Punch Shrimps in Zennia and Meteo (The 1st and 2nd zone). It was our original plan, but it was cut due to wanting to release the game for Halloween.

For the second point, that feature is already added :o

(+1)

Oh, gosh, you are right, sorry for it! 
Perhaps because I didn't press the button long enough. 

Thanks again for the explanation!