Theses are all valid points. Thanks for the extensive comment ! We'll do our best to polish up movements and aiming while adding content in the future :)
Great to hear back from you!
So I gave the keyboard a try, and yeah, it’s way easier than using a controller... I even managed to take down the worm boss before it got mad, so it didn’t use its laser attack this time.
Having cleared the game, I think it’s a solid demo! I’d like to add two more suggestions, though:
- Both mini-bosses can be infinitely staggered by your charged punch, leaving them unable to counterattack at all. I’m guessing this wasn’t intentional? Compared to the worm boss, they’re even weaker than the regular enemies.
- I’d love a feature where holding down the 'down' key lets me view further below. That way, I wouldn’t have to blindly stumble into traps that are outside the screen's view.
For the mini-bosses, they are supposed to behave that way. Ideally, we want theses to teach you to use the power punch effectively.
Calling them mini-bosses is a bit of stretch. They are essentially souped up versions of enemies that you will be able to find in the overworld once you beat them for the first time.
I am going to deploy an update soon where you'll be able to find more Punch Shrimps in Zennia and Meteo (The 1st and 2nd zone). It was our original plan, but it was cut due to wanting to release the game for Halloween.
For the second point, that feature is already added :o