Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(15 edits) (+2)

Just finished a playthrough. Very cool ending but… yea, game is definitely still ‘Alpha’ right now. It’s a really good showcase for the characters and world you’re building (into something much larger than a single mansion I assume?) and it demonstrates some cool interactivity and gameplay. I’m REALLY excited to see how you build off of these systems.

In particular, I can’t wait to see diapers (the one the player is wearing at least) be a part of actual gameplay. So many ABDL games have come and gone with diapers feeling only like decoration (with BITTER few exceptions), but here? You already teased an incremental accident system some time back here: https://x.com/HodgePodgeDL/status/1639853475176538113 which I really hope evolves into an actual part of gameplay. 

I can already imagine how tense it might be to be hiding in a locker or a box from one of the enemies, and being mostly safe, until -because you neglected it (as I doubt a 'holding system' is on the cards)- you end up having an accident and giving yourself away. Or, neglecting to change (because you’ve put it off, or don’t have a spare), which leads to one (or more, depending if all of them can snoof your / other used diaps) of the cultists track you down. 

IDK, I’m just a freak who loves stuff like this. I can’t wait to see this project develop further in the future. I wish I could support you and this project beyond purchasing it and all your other things, but for now I shall contain my excitement and be patient... for now.

(+1)

YES! YES! Preach Brother PREACH!!!!! I Would Love to see something like that!

Yeah, you having accidents is eventually going to be a thing to manage and is going to either harm or help you depending on the situation. But it's out of scope for this build and the polish build that is going to follow.

Two slight ideas (assuming they haven't already been considered), but if a 'holding' mechanic does become part of the game, it could be interesting for them to be more than a 'hiding' thing. Firstly, if the holding button was on the other side of the keyboard (like L for WASD) it'd kinda stimulate it being 'awkward' to do, kinda how it is in real life (ignoring the possibility for people to just rebind it or something lame). Secondly, given that being stinky/soggy is (I imagine most of the time) a detriment and makes you more obvious, the trade-off of holding it could mean moving slower -more so depending on how close you are to going-  and/or being unable to interact with anything (because your hand/s are elsewhere). IDK if you even want a holding/desperation like system in this game, considering it is more-or-less about brain-drain and AB than anything omorashi. I'm just excited to see something like this, and it makes me want to suggest things (which I know is more unhelpful than not, I just can't help myself >:) ).

Well, there was talk about our own version of a holding breath sequence to avoid alerting a occultist from a strange noise but good implementation was always a issue and I would rather focus on fleshing the existing mechanics players are currently dealing with on a more moment to moment basis.

Yep, no point inventing something new (or digging something up from the grave) when other mechanics are already there and have the opportunity to be played with and seen by other players. It's absolutely the best thing to do right now (at least by my stinky opinion), I'm just super excited about what could be to come and I can't help but gush about it.