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(1 edit) (+1)

Thank you so much for playing!

This is going to make me sound like a jackass, but I think fast respawn times and transitions can rob the game of its emotional depth. It starts to feel more arcadey if Yancy respawns too rapidly. Arcadey isn't a bad thing, it's just not really what I'm going for.

As for the coins lost on death, you always lose 10% of your money. Which seems not too bad, it creates a sort of "Money Equilibrium" where dying in a dungeon over and over will eventually equalize your money as the fraction gets larger. Things that cost 50-100 coins are always easily affordable, but things that cost 300 - 999 later in the game require explicit focus to save up for.

Thank you for your feedback :)