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(+1)

lovely little games

some small complaints:

i know that it's period accurate, but there's no reason for door transitions to be SO slow.

also, on dying you should be able to skip the tip screen to respawn faster

at one point i died but i only lost 3 coins out of 34, which maybe isn't punishing enough? 

i appreciate the inspiration, but i wouldn't go as far as copying the flaws of the old classics when imitating them.

(1 edit) (+1)

Thank you so much for playing!

This is going to make me sound like a jackass, but I think fast respawn times and transitions can rob the game of its emotional depth. It starts to feel more arcadey if Yancy respawns too rapidly. Arcadey isn't a bad thing, it's just not really what I'm going for.

As for the coins lost on death, you always lose 10% of your money. Which seems not too bad, it creates a sort of "Money Equilibrium" where dying in a dungeon over and over will eventually equalize your money as the fraction gets larger. Things that cost 50-100 coins are always easily affordable, but things that cost 300 - 999 later in the game require explicit focus to save up for.

Thank you for your feedback :)