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(2 edits) (+1)

Ok… One of my favorites. I returned to playing it to the end. Nothing to say about the visuals, drawings, different designs in every timeline… But also the references and narrative constructions using the style, objects and situations in every timeline. With a very few scenarios you can make a story with a lot of small beautiful details. It´s amazing! The humour in some dialogues and monologues works very well (I played it with a smile).

The mechanics and puzzles are balanced (I understood the “bug” thing; if others no, maybe is a cultural, suburban or generational situation). One of the mistakes I made in my game was a localization issue. Here maybe the “bug” puzzle needs a hint.

Great job and project!!

(+1)

Thank you so much for your feedback! I already tried to help players a bit with that "bug" problem by adding some lines to the loca since the first release. But your comment inspired me to additionally try another idea - I think I'll add something with the next bugfix update. Thank you. :)