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I love card games, I will give it another try but so far I only had time for 1 run so I'll give me first impressions.

It feels a lot like a mix between Magic the Gathering and Hearthstone which is fine but I did find most of the card effects to not be all that exciting. Maybe its just because its your starting deck. There was a card that gives stats to another card when it enters the board but it could also target itself which felt weird to me but maybe I'm just used to it being different in other games. I'm not sure how much you want to focus on the AI but there was an instance when the AI could prevent losing but didn't. I had 5 damage and he was at 4 hp and he blocked the creature that dealt 1 damage because it was a good trade for him (if he had the life to survive). Overall pretty interesting idea but I'd love to see a lot more flashy effects and rewards for this kind of game

Hey fren, thanks for your comment.

The minion that gives stats to another card can target itself because the "trigger time" reads "When this minion enters the battlefield, put a +1/+1 counter on target minion" which means the minion has to successfully enter the battlefield for it to trigger, and in turn, the minion itself is a valid target by the time you decide targets for its ability. At least that's the logic behind it.

It seems you played as the Warrior which is the most "beginner-friendly" class, so the cards and effects its starting deck has, are quite simple. I recommend you give the Trickster or the Archeologist a try if you want a more complex starting deck! Also, some combinations of Equipment pieces make for quite interesting and explosive decks.

Regarding the AI, yeah, it's all made by me without any sort of learning algorithm or advanced things like that, so it behaves sub-optimally in some situations.

I hope you get the other classes a try and let me know if you need help with unlocking anything and whatnot.

Cheers!