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(+1)

I haven't played a visual novel in years, so this was a nice change of pace. The chibi art is really cute, and the dialogue is well written. Not sure if it was intentional or due to time constraints, but I like the use of simple backgrounds instead of detailed /realistic ones—they suit the chibi art style really well.

Unfortunately, like others have mentioned, I couldn’t progress past a certain point because the dialogue got stuck, so I’m not sure if there’s more to the gameplay.

Just a suggestion: it might help to add a way to differentiate the narrator’s lines from the characters’ dialogue. Sometimes I missed which character was speaking. Maybe you could leave out the speaker’s name for the narrator and use a different color for each character’s name. Also, the backlog is hard to read against bright backgrounds.

PS: Image of where I got stuck.

Thank you for giving our game a look and commenting ^^

Thanks for the feedback, some really good suggestions there actually! So happy to hear you enjoyed the writing and art though, the others worked super hard on it :D. The backgrounds were honestly a bit of both! Okumono's backgrounds were great and an absolute godsend.

Really good point about differentiating speakers though, while it's too late to sort for the game jam itself now, it's a really good point and I'll be keeping that in mind <3

I am at least pleased to say that we've now updated it so there's a tons of bugfixes and extras, for example:

  • Side events added to nearly every day, with some small choices for optional scenes
  • Text box is fixed so reading the dialogue isn't a problem now \o/
  • Many many many bug fixes so you should no longer get stuck
  • 3 endings to see!
  • Further fleshed out writing for the later days

Thanks so much again!