- the way that the game implicitly directs you what to do in the early game is cool
- i think the menu would be better if it could be accessed with enter or spacebar
- i only realised i could drink my potion after spending a lot of time looking for somewhere to heal and then dying for the first time to poison
- i had figured that the only way to heal was using the checkpoints
- checkpoints are the only way i currently know how to restore potions and that has caused me to not take them to save for a refill in a way that the game feels it isn’t designed around
- the title taking so long to appear that you can skip through it is a strange choice
- i feel like the name "Yancy" doesn't do a zelda-like about crafting swords justice
my interest petered out and i quit after i got the wood for the bridge then got through the mine to the wand hut, everywhere else i went i felt underpowered and it seemed like i was being asked to just charge in and die until i won instead of being able to retreat and heal when i needed it. maybe that’s Zelda 1-esque and i’m just a scrub, i dunno