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(+1)

Hi! Thank you for playing!

I'm noticing a lot of players aren't taking notice of the potion; I anticipated that listing the button for it the controls would be enough, but it's a common point of friction for people. I'm considering adding a button prompt to the HUD or something similar to help with this issue.

I've also decided to implement a few "One time use" healing fountains at some objectives to make it feel less hopeless venturing out immediately after barely surviving a gauntlet of enemies.

As for the game's title, I spent a long time deliberating on a title that was more relevant to the mechanics, but everybody called the game Yancy Game because it was the main character's name, and the name stuck. The game's narrative does eventually focus more on him as a character, so I hope it becomes more appropriate in the full release.

Thank you so much for your feedback, I look forward to trying your game as well :)