Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Bullet hells are not my forte, but I played quite a few plays and finally got the horse man down and got fucked by the blue lady. I had a gamepad plugged in so I used that and it controlled great but for some reason it seemed like the horse and the angle of aiming moved by themselves which caused most of my gameplay to be struggling with the horse moving on its own. Was this intended? If so I don't like it at all, if anything the aiming shouldn't move by itself. It was slightly difficult to tell when you took damage, but not impossible. The powerup system was also a bit strange but seemed really important if you want to beat it so if you miss one it really sucks. But I like the characters and the bullet hell itself worked pretty well.

Hello. Now that's a new bug with the controller. It really shouldn't be doing anything by itself at all. I'm guessing it doesn't do the same with the keyboard. I'll look over the mapped buttons since I may have messed something up there. I've also had times I took damage without noticing so I'll see if I can give it more of an impact. Thanks for playing and thanks for the report on the buggy buttons.

(+1)

Ah ok, yeah I figured it was a bug, hopefully you might be able to replicate it or just fix it outright.

(+1)

All right, after testing for a few minutes I was finally able to replicate the movement bug. It seems like if you press left and right on the joystick and only on the joystick too fast it'll send you flying one direction. As to the aiming one, I'm not sure I've been able to replicate it fully, but I found that if you press the aim key for too long it'll change your aim as if you had pressed it again. Thanks again for reporting as I'm not sure I would be able to spot this otherwise.