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Pretty good for a Jam project! Deeper and deeper into the Earth we goo, hope we don't reach the other side of the planet~

Only truly relevant thing I have to say is that the HUD elements do obstruct the view of anything behind them. Making them transparent when an enemy or Yuuma is behind them should fix that.

I have some thoughts about the game balance:
- It's a pretty casual game, with no sense of urgency or escalation. That is fine.
- Though you can preemptively shoot fairies who are always in the oil spots which you know where they are.
- And you can tank damage and keep going with the oil you find right after, just fine.
- Maybe a motivator to encourage good gameplay would be to give the health bar a score multiplier function! Like, the less health you have, the less score you gain. 
- And maybe make fairies not shootable until unearthed (wow that sounds weird). It's possible to snipe fairies that are way offscreen below. Neat and bizarre but that's your call.

Overall I'm digging the concept! Carving the soil and finding the oil spots is such a joy, quite unexpectedly. Graphics really cute!

But why are there fairies *buried* inside the earth? And so many of them??

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Regarding the HUD, I noticed it's blocking the view. I appreciate your suggestion.

The idea about game balance is also great, thank you!

I noticed that bullets can shoot regardless of whether the dirt has been dug. Thank you for pointing that out.

Your feedback is very valuable to me, thank you so much!

( The reason there are so many fairies under the dirt is that I didn't know what to add for the game's challenge. XD )

fairies are embodiements of nature. lets just pretend those are earth fairies.