Pretty good for a Jam project! Deeper and deeper into the Earth we goo, hope we don't reach the other side of the planet~
Only truly relevant thing I have to say is that the HUD elements do obstruct the view of anything behind them. Making them transparent when an enemy or Yuuma is behind them should fix that.
I have some thoughts about the game balance:
- It's a pretty casual game, with no sense of urgency or escalation. That is fine.
- Though you can preemptively shoot fairies who are always in the oil spots which you know where they are.
- And you can tank damage and keep going with the oil you find right after, just fine.
- Maybe a motivator to encourage good gameplay would be to give the health bar a score multiplier function! Like, the less health you have, the less score you gain.
- And maybe make fairies not shootable until unearthed (wow that sounds weird). It's possible to snipe fairies that are way offscreen below. Neat and bizarre but that's your call.
Overall I'm digging the concept! Carving the soil and finding the oil spots is such a joy, quite unexpectedly. Graphics really cute!
But why are there fairies *buried* inside the earth? And so many of them??