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+1. I always prefer desktop option, web games can gets very laggy. I provided every OS I can export to, but web games still beats desktop/PC games in play counts.

also can you provide Linux build too… :3

Fair enough
Sadly not really, I could try checking how to compile for it, but it would for sure take same time
(I programmed this on homebrewed C++ + SFML framework in vs studio).

If u r fine with building it yourself- Linux doesn't support Visual Studio, dont it?
Then I could give the code, SFML I am pretty sure has official linux version too

Nah u don’t have to. I can run Windows app with Wine here. I’ve played your game, it was fun btw :) Although it would be nice to have some sort of UI indicator for how long my jump will be, I overshot a lot.

Ye the linux builds would be really wanted