+1. I always prefer desktop option, web games can gets very laggy. I provided every OS I can export to, but web games still beats desktop/PC games in play counts.
also can you provide Linux build too… :3
Fair enough
Sadly not really, I could try checking how to compile for it, but it would for sure take same time
(I programmed this on homebrewed C++ + SFML framework in vs studio).
If u r fine with building it yourself- Linux doesn't support Visual Studio, dont it?
Then I could give the code, SFML I am pretty sure has official linux version too