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A member registered Jul 16, 2021 · View creator page →

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I tested it, the copy button worked fine on Firefox and the itch app. But on Chrome it returned the error you mentioned.

I have a web app that also have a copy button, and it behaves the same way. But I do have fallback/workaround for this case, though not very elegant: which is just showing the text to be copied in a container, and then tell the user to manually ctrl + C it, if the copy button doesn’t works.


I found this hacky workaround, but haven’t tested it myself: https://stackoverflow.com/a/72239825

It involves creating <textarea> element, putting the text there, focusing and selecting its content, and then use document.execCommand('copy'); to copy it.

But it seems like Document.execCommand has already been deprecated.


The emojis generated on your app can still be selected and copied manually on Chrome though. Which I think is good enough.

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Pretty 🔥

I love the use of the custom CSS.

Some tiny nitpicks:

  • The images could be optimized. The 2 bundle image buttons is displayed at ~300px width, but the actual file is 624px, twice the size as needed. Resizing the images and the bg could helps loading time a little.

  • The links at the top could use inline-block in the custom CSS. So that it won’t break awkwardly in the middle on smaller screens.

    Before:

    After inline-block:

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The page looks pretty solid.

I appreciate that you took your time to format the text & the paragraphs. Not only on the game page, but the devlogs are pretty well-formatted too!

Though, I find the link color a little bit too hard to read against the background color. It could use some more contrast.

And I think it would be better to replace the last screenshot with another gameplay shot instead of the main menu.

Also, if you want to get feedback, I think you’d want to post it on Get Feedback instead of here.

Alrighty, thank you for the response!

Hello,

I’m working on some CSS-related projects, and want to create demo project pages to showcase their design and functionalities. These pages would be public but unlisted.

For demonstration purposes, I’m planning to upload placeholder files (some zipped .txt files) and categorize them as executables for platforms like Linux, Windows, etc. Just to show how the layout handles downloads section, buttons, and other elements.

I just wanted to confirm: would this approach violate any ToS, be considered misleading, or cause any other issues I might not be aware of?

Thanks in advance for your input!

I think its ok. But why not use devlog in the game page for the game overview too? And then you can add the link to that devlog post.

yay :D

Nah u don’t have to. I can run Windows app with Wine here. I’ve played your game, it was fun btw :) Although it would be nice to have some sort of UI indicator for how long my jump will be, I overshot a lot.

+1. I always prefer desktop option, web games can gets very laggy. I provided every OS I can export to, but web games still beats desktop/PC games in play counts.

also can you provide Linux build too… :3

thank you for the comment! you can drag and drop the soap dispenser to the faucet on the sink to clean your hands

very cute. took me a while to figure out the last level

love the levels. though i should’ve lower down my volume before repairing the generators. and the robots could use some more buff

this would be so much more fun with more mechanics, maybe a way to defeat the cheese lord too. but well, that would be against the jam’s prerequisite

I forgot to add collision/wall on that part 🤦‍♂️ sorry abt that You’d want to clean the two cobwebs on the top (double jump), and on the bottom, and then proceed to the door.

Thanks for the feedback!

I picked kantan because it rhymes, and it meant ‘easy’.

we planned to make the items draggable initially, but its a lot more harder to implement than I thought lol

Indeed a silly, and visually nice game idea generator! and i think the crossing word animation could be a little faster

I like the shadow effects when you pick up stuff. The ui can be a little bit hard to read sometimes. and rotating stuff with mousewheel feels a bit slow.

but nice tool overrall!

There’s tooltip/hint when you’re using tools on the bottom-left, but the buttons could also be styled to indicate if its toggled/active or not.

works with pen tab, but i find it easier if i used mouse instead

but still, nice tool!

thats not a part of the css components actually 😅 but heres the html & css source code for those https://gist.github.com/nndda/63ff54c575dbb9e9f6158dc8a446c0db

Sorry, theres currently no 32-bit build

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Hi, You can use W, A, D, to move/jump, and F to clean. This was made for Gamedev.Js Jam 2023

thank you for using my assets! you can use my itch.io username - nnda

Thanks! Ah I forgot to put the collision block and double jump in the tutorial

Thank you for playing! yes, I was planning to have some sort of combat mechanic with the spiders, but didnt have enough time

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used in an old project thats currently on-hold. not really seeing an active development for now. so imma just give it away. assets

Thanks for the feedback!, yes the game suppose to end as soon as the player touch the red close icon.

thanks! ^^

Thank you! and no, it is supposed to end there but i think i make it looks like it just froze there. The game is very2 short.