Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just a couple odd bugs. One is I don't think there's any sort of fail state in place yet. I tried losing all my health and nothing happened even at 100% lust. Then after the rounds were over, nothing happened. I then hit myself with a grenade, freezing me in an A-pose and unable to pause, so I needed to force quit the game.
The game itself has some promise, but the current map starts feeling slightly claustrophobic by round 5. Would like to see some sort of reaction when pelting enemies.
I totally understand this is SUPER early rough build, and would love to see where it goes.

(+1)

Actually, when you go into "Floating Starfish", you are supposed to tap "Q" and "E" keys rapidly to restore movement.

That being said, it is strangely hard to figure out when you go into Violate mode, since I have tried to follow the quicktime event to free the officer, but never could succeed, unlike with how "Floating Starfish" just means you rapidly tap "Q" and "E" to get moving again.

The lust meter is not functional yet. Perhaps I'll hide it until I find a use for it. Although filling it makes struggling more difficult. There are no game over scenes in the game yet, and therefore even losing all your health allows you to continue playing.

Yes, thank you very much, Wolf, for the tip. Q-E returns you from the stun state. I'll fix that all and add propper stun animation instead of t-posing

 

(1 edit)

maybe the bigger the lust meter hardest is to escape violation and i think the lust meter should slowly decrease over time

(+1)

Yup, its already implemented. While QTE lust meter affects the resistance points giving each time the correct button is pressed