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-I think you should make some walls diffrent because it is not clear which walls are solid and which are not. 

-There is some bugs in the collision (no pun intended) i got stuck between a platform and ground

Thanks for the feedback! All of the walls are solid. When the movement controller checks for horizontal obstacles it raycasts from the top of the character and not the bottom; that means that your feet can always move through walls as long as your head is unobstructed. Thanks!