The art in this one is really nice and using the different mascots for different obstacles and stage elements is very creative. The sunglasses for miko when you get to take an extra hit is also really good. This game is really hard, and that's fine, but I think some of the difficulty spots were unfair if that makes sense. Like there's quite a few places where you just have to take a leap of faith where you have to trust that there is ground underneath you even though you can't see it. This is especially annoying when the drop makes you get hit by an enemy you can't see. It also makes it so sometimes if there was a moving platform that was off screen but coming towards me, I would just jump because I thought there was ground there and die. But I think all you need to do to fix that is zoom the camera out a bit (and maybe make Miko a bit faster but that's personal preference lol).
I did really like how stage 2 has two different versions based on how well you did on stage 1. That was really neat. I just didn't like how the controls inverted but the idea of messing with the player's controls to show corruption is neat. Its a very challenging platformer with cute sprites. Good job!