I said a lot of my issues during the stream, but my main thing is that RPG Maker is NOT designed for ARPGs without a LOT of consideration given to the players and how button inputs work. Several times I would attack and then try to dodge out of the way, only to have nothing happen because the attack input hadn't resolved before the dodge input. So that made things incredibly frustrating for me while playing. Also, it could have used a bit better guidance on where to go to do things, but I understand that it also kind of the type of game this way "solve mini puzzles and find items to move forward) so eventually one would find the correct path. I just feel some were a little obtuse. Still, the story and art of the game and music were all top notch.