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(+1)

I like the concept of "spot the difference" into RPG battles, and the atmosphere is solid. The transition on reset is a bit abrupt, though, and sometimes makes it unclear what exactly caused you to drop below 0 Tranquility.

Bug Note: There's some collision distortion/duplication if you make multiple attacks in quick succession.

Thanks! Yeah that makes ense. It could be more clear by adding  visible damage tics. Thanks for noting that + adding the bug note!