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A jam submission

Shork And TranquilityView game page

Submitted by GuuchanCh (@guuchanch) — 7 hours, 51 minutes before the deadline
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Shork And Tranquility's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#233.5023.630
Theme#253.5023.630
References#283.3243.444
Overall#383.2743.393
Ambience#413.3953.519
Gameplay#552.6452.741

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Judge(+1)

Funny game!

Gura's model and animation is great!

I had fun exploring and discovering the corrupted entities in the room.

Couldn't clear the boss fight though. It feels like you have to do a perfect run before the boss to survive long enough, which I couldn't do.

Improvement suggestions:

- The hitbox detection feels a bit wonky. I'm hit by attacks that happen in a different lane than the one I'm standing on, which makes it impossible to dodge them.

- The camera sometimes doesn't follow Gura.

- The tranquility level feels like it goes down too quickly. The game could use some difficulty fine tuning.

Good game! XD

Developer(+2)

Thanks, glad you liked those parts! I made it a bit difficult for most people and added a bunch of mechanics which wasn't the best decision. I've learned that I have to try and focus on things I like the most (modeling & animation) and trim down the features that I add since game jams are really short which resulted in me neglecting things that matter like hit detection and player experience. First game I've made to near completion so I was eager to learn new stuff and add everything I like into one game haha. Thanks for the input and improvement suggestions!

Submitted(+1)

This game have tons of potential! Love the 3D models you've made, and the gameplay is pretty fun as well despite some problems, which I believe most comments below has already described the issues I had.
Though one thing I'd really like to point out, I personally think it'd be better with more focus on a smaller handful of genres and ideas instead of spreading out so much. This game seems a little confused on what it is trying to be.
I'd really love to see more though, maybe as separate projects where one is on horror/investigation and the other as a RPG MMBN game. Thanks for making this!

Developer

Thanks for the kind words on the game and models! Making the 3D models and fitting them all into a world was the most fun part, but I definitely added too much into the game in a short time, so it was hard to focus the player experience and playtesting the difficulty. I'll have to remember the importance of vertical slice and focus on separating mechanics that are very different from each other. I appreciate the input!

Submitted(+1)

Dancing till the break of dawn! Gura giving tranquility! A funny game with references but I think the timing for the enemy attacks are too fast for players to react and the draining of tranquility is a tad bit too fast too. I think if this game could slow down a tad bit, it would make for better experience.

Developer(+1)

Glad you liked the funniness of the game. I'll definitely need to fine tune the difficulty of games from here on out. Thanks for the input!

Submitted(+1)

Why does shuba ducks hurtbox come out NINETY YEARS before the actual attack it does!?? Would've appreciated a heal after fighting the hell duck for the final boss. The tranquility system is far too punishing. Draining so fast, dropping by like a 3rd when your hit, and draining during dialogue too. It should at least pause for your conversation with Buffson if nothing else.
I feel no tranquility, I feel ANGER!!! 

That said, the vibe is kinda nice. The fixed camera angles take some getting used too, but it does make everything feel more mysterious somehow. Sniffing out the corruption in a race against the clock is a fun idea, I just wish I had more time. 

Developer

Yeah I noticed late that I over-tuned the difficulty of the game. I appreciate the honest criticism and the kind words about the vibe!

Submitted(+1)

I absolutely loved the aesthetic of the game. The camera angles gave me Resident Evil vibes, and the models looked amazing. The combat was a little difficult for me, but I loved the grid based concept. I would love to see more like this in the future, keep it up!

Developer

Thanks for the kind words and input!

Submitted(+2)

Quite fun! A bit too hard though imo. I managed to beat it after much effort.

I think its funny that this game is based on this animation by DuDul, which is itself based on this from A Hat in Time, which is a reference to this meme about an Animal Crossing error message, which uses this animation of Bob from Animal Crossing. Its a long chain of inspiration!

Developer

I actually didn't know that the chain of references was that long. Thanks for the difficulty insight and the meme lore!

Submitted(+1)

I really like the Gura model you made. I did like the idea that as you had more corruption, you delt more damage and became closer to reflect Gura, but also were closer to losing. I think one thing you could do for the Shubas is to give a different tell if they are going to move. The amount of times I've moved to dodge their attack only to get hit because they move at the same time as attacking was higher than I'd like to admit.

Developer

In the future I'll likely add a more obvious and less punishing tell for when they're going to move + not have them move and attack at the same. I had move animations and originally planned the same movement as gura (not instant) but I had issues with coding that. Thanks for the feedback and the kind words!

Submitted(+1)

Great modeling work, made even more impressive within the context of building a game around them on such a tight schedule.

It’s solid design how the married genres of anomaly detection and grid combat are linked by the shared resource of tranquility so the player can build tension or compensate for their poor performance on one with a clutch/manic performance on the other. (Even though for this version the anomaly positions were static so it only works once, I mean more at a concept level).

If you were to expand on this project, as feedback I’d suggest pausing tranquility dropping during important dialogue. The first few times I made it to Buffson I had to skip the conversation because I was at single-digit tranquility. That may be an intentional design choice, but in that case you would not be able to rely on it to deliver any crucial information to the player.

Developer

I'm still debating if I want to expand on it or not but if I do I will definitely consider reworking how tranquility drops since at the moment it punishes the user for reading (which was counter productive because a couple of dialogue options actually give heals). Thanks for the compliments and the valuable insight!

Submitted(+1)

I like the concept of "spot the difference" into RPG battles, and the atmosphere is solid. The transition on reset is a bit abrupt, though, and sometimes makes it unclear what exactly caused you to drop below 0 Tranquility.

Bug Note: There's some collision distortion/duplication if you make multiple attacks in quick succession.

Developer

Thanks! Yeah that makes ense. It could be more clear by adding  visible damage tics. Thanks for noting that + adding the bug note!

Submitted(+1)

Idk if it was intentional but this game has no right being this eerie, you nailed it.

Really enjoyed the combat, it's really creative! Though it would be nice if the enemies had more time to telegraph their attacks.

Developer

Haha thanks, for the last update I decided to make it more eerie to have it set the mood. 

Ah I see, I think I can make it so that the yellow square detection happen a bit earlier in the future + slightly longer pre-attack animations. Thanks for the insight!

Submitted(+1)

I enjoyed this a lot! Love the combat system. There's a lot you can do with that. The actual game is really good. I like the animations, the sound, and the little tint Gura gets when you lose tranquility. I kind of wish the game was longer just so I could fight more types of enemies in this system.

Also you should probably change the itch page from saying its a web game to a downloadable. I thought this game didn't exist for a while because the page said "The developer hasn't uploaded a game yet" and since it was a web game I didn't think to scroll down to downloads.

Developer

Thanks, glad that you enjoyed it. I'm a big fan of grid-based action and strategy combat so I wanted to try to learn how to implement that with this project while throwing in as much mechanics as I reasonably could. Yeah I would of loved to have more enemies but unfortunately the time constraint got to me since I'm still learning and I'm only solo.

(I just added a new boss fight moments ago in the 1.1 version btw)

Ah okay I've been trying to get the web version to work for the longest. It worked for me once then never again. I'll change it to downloadable in the meantime. Thanks for the heads up!

Submitted(+1)

Love the concept and vibes! You have something going here! I'd like to see a conclusion!

Developer(+1)

Thanks! I'll see what I can do to add more to it

Submitted

Love the concept and vibes! You have something going here! I'd like to see a conclusion!