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It is really calm and soothing,. Its really well made and feels very retro! However what is the point of phasing? I understand is to dodge but I never found myself using it. Overall a really fun and chill game!

(1 edit)

Thank you for playing! I guess it's a carry over from the initial design concept... I kept getting hit by the enemy AI in the prototype, so I put that logic in. In hindsight, the problem with the prototype build was the aggressiveness of the AI... it didn't feel right having an over-zealous enemy when the game was meant to be a casual experience. Hence the toned down AI in the current build. However, it can prove useful at points so I kept it in. Again, thanks for playing the game and the feedback! ^ ^