All right, Honeynut. What I like most about this is your art style. It's definitely unique and I always love to see what designs you come up with. However, now I understand why you were so worried about being rushed to get this through. I wouldn't say the writing is bad, but for a story like this, there needs to be more of a build-up to everything that's going on here. There also needs to be a bit more character development; everything went by so quickly that I didn't actually have a chance to know the characters or get any particular feelings for them. This felt so at-odds with your other games that it was actually jarring. Pacing-wise, I think the problem is that there's no time for the story to actually unfold. It's like watching a hectic day happen at 2x speed. You can see a lot happening but you can't grasp what's happening because everything is moving too quickly.
I also think you need to re-tweak the chase scenes. The first one was so quick that I had no time to actually read any of the lore, and I was caught no matter where I went. The second and third were similar. My advice is to turn down the movement speed for the chasers, because even with dash on, it's hard to not get a game over the first time. You might also want to consider condensing the maps a bit. It felt a bit too vast and empty, and with chase scenes, I found myself running into dead ends because I just couldn't see what I was doing, nor did I have time to stop and look. I understand that you wanted to give the player enough space to run, but I think maybe having narrower corridors might have been better than huge areas that had no clear direction.
Overall, I know this game could be a banger. It's clear that you were rushed to get it completed. I think you just need to take more time with the story. Have a little bit in between some of the major events so that the player can be acclimated to the manor. Personally, I would have loved to investigate some of the events that DID happen, and I think the game could lend itself insanely well to a horror mystery. :) I'll definitely follow to see what updates you've got planned.