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(1 edit)

Had a blast, very well done Zeldalike, a little too hard for average joe - enemies hit too hard, go down with one hits too many and attacks are too fast - but you know about that. I'm guessing the message about the game being too difficult shows after 10 deaths? I won't believe it's random :P

Liked the structure - optional bosses, semi-open world, picking up loot and money that can be repurposed. Enjoyed the puzzles too. I wasn't sure if that small hint from the stone guardian meant anything but it did! Crafting new weapons gives extra layer of fun. I'm not really a big fan of crafting games and yet here it actually gives additional purpose for slaying monsters and experimenting with new ingredients was always rewarding. I managed to create 14 swords out of 16, I managed to put the familiar sword without hints, I did chaos sword and wand sword with secrets from the books (reading the page for chaos recipe stopped the background animation). I kept trying to fit the pearl on the hilt but couldn't get anyting... Additional effects on swords are awesome, thorn, ghost, bone, wolf, chaos, it's not boring +1 to attack but with special powers, I loved that. Overall system for forging is simple and enjoyable, new weapons are a blast to find and use. 

Those bosses though, I'd say they're overpowered but I used overpowered stone slab for two of them. The game definitely demands a player to learn some patterns. I'd say the initial area should be bigger, with weaker enemies, your sword should have a little bigger reach, enemies should have extra couple frames before attacking and we should have more invulnerability time (one mistake and half of your life is gone).

It's a great demo though, no gamebreaking bugs, no glitches, complete experience. I'm just afraid that keeping with NES zelda aesthethic might limit potential interest and moving it up to 16-bit counterpart would make it more appealing. 

Still, awesome job so far!


Hi! Believe it or not the death message is in fact random. I have considered adding context based death tips, but if I do I think it'll be a later addition.

I'm glad that you enjoyed the game overall! My general attitude is that something is only too hard if people can't beat it. You don't have to lampshade that you beat bosses using stronger swords, that's an element of the game! Some people will take the challenge of fighting bosses with less power, and some people will come back later with more health and better swords. I want people to be able to use twitch skill or observation and patience to beat the game,

It's also very intentional that Yancy is woefully under equipped off the bat. I think the Oak Sword's pitiful range makes the player really appreciate upgrades like metal swords or the Sharp Tongue; they're life changing upgrades that really matter to the player.

As for the art style, I understand! My art is fairly unambitious to put it lightly. This project is all me and this the best art I can produce ;_; I can only hope that the charm and creativity makes up for the unimpressive visuals.

Thank you so much for playing!!