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Well I will be damned, I never knew about those but just by looking at that Google search I can see so many obvious ways to improve my own system, I feel sad just thinking about it T_T

I did experiment with having a preview overlay when hovering over a cell with your pointer, however adapting that behaviour for touch screens would have meant a two steps, tap-and-confirm selection, and my messy code was already bursting at the seams at that point... Now that I am getting feedback about it, I feel dumb for not leaving that feature in.

Audio is probably my biggest weakness; that could be a nice thing to research for next year :-)

(+1)

The parallel with spatial psycho technique tests was so obvious I thought your work was a direct reference to them at first... Cause adding and subtracting basic shapes like that is a classic in space monkey intelligence testing. TBH, I already pass some lame ass tests way easier than your game ! 
Ok, so if it's touch screen compatible, I understand the lack of preview. Now having that in mind you could also detect if the user is on a smartphone or on desktop, if... the code can handle it...
I know music can look hard and impenetrable for many coder, but at the end, music is "just" audible math : frequencies, harmonics and interval, thats it. I even think its the most mathematical art form around here. Tell yourself that there is even subtractive and additive way of making sound too ! (with FM synthesis i.e) Also throwing a pre made looping tracks into a project should not be that hard for you I think.

So we will see next year, maybe... 👀