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Hello, can I use a multi-frame animation instead of a static Sprite in combat? For example, animations may include idle attack, hurt, etc.

Hello~ Animated idle sprite implementation is already in the engine, and adding attack, hurt, etc wouldn't be difficult or time consuming at all.

If you need help setting it up, let me know in the MonMae discord server and I will direct you exactly on how to do it :)

Thank you for your quick reply!

I'm about to make the purchase, but there are just a few final hiccups!

1. Can the UI layout and style be changed? This includes the battle UI, as well as the main menu in the scene.

2. Can mon wear equipment to influence parameters?

3. Whether there is a sea crossing function (included in Dokimon's promotional video).

Sorry to ask so much!

Hey, there's 6-8 different ui selections you can choose from as well as a couple for battling but you can also change it yourself as much as you want in the code or if you edit the sprites. Monsters can't wear equipment yet but it's easy to add and is a planned feature that will be added soon. There is water traversal^^

Perfect, I've got MonMae, happy development!