Good Job!
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Thank you for your quick reply!
I'm about to make the purchase, but there are just a few final hiccups!
1. Can the UI layout and style be changed? This includes the battle UI, as well as the main menu in the scene.
2. Can mon wear equipment to influence parameters?
3. Whether there is a sea crossing function (included in Dokimon's promotional video).
Sorry to ask so much!
Thank you, Neel, yes, the length of my skill array is indeed 230!
I made the changes according to your hints and conducted the following tests:
1. Placing items that add status on enemies at multiple different IDs.
2. Placing items that remove status from allies at multiple different IDs.
3. Placing skills that add status on enemies at multiple different IDs.
4. Placing skills that remove status from allies at multiple different IDs.
The test results are all working well , status effect perfect for adding and removing , no more errors!
I will continue to test in the actual development, and if I encounter problems, I will report to you.
Thank you for your hard work and prompt replies, it has been very helpful to me, I think I can continue to dive into the project, thank you again, Neel!I wish you a happy life! : )
Hi, I think I found a bug.
The version I used was RPG Maker MV 1.63.
When the item ID is < 230, the removal status works properly. However, when the item ID is greater than or equal to 230, the item using the removed status in combat immediately reports an error.
Error: TypeError.Cannot read property '_barClearState' of undefined.
For example : If the item ID of the detoxification potion is 229, then it works perfectly. However, if you copy the potion to ID230, using the potion in battle will crash immediately.
At first, I thought the plugin for my project was colliding, until I downloaded the sample project and ran into the same problem.
This plugin is very exciting and has helped my game a lot. Looking forward to your reply. : )