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(1 edit)

This game is weird in a good way.

I personally think that the personal dialogue with everything is a bit much but that's my opinion. 

Not sure if I really like the "brain room" or whatever, it's a bit zesty. I think the game having a serious aesthetic/vibe would be better but as it stands you're a bit too in the "quirky indie RPG" niche. 

The cyphers are cool if you know how they work. One way to help people with it is to allow the cypher columns to be rearranged on the UI so that the player can organize them without having to do it mentally or in my case, take a print screen and copy-paste them in the right order.

Speaking of, the second cypher clue word was missing, is that intentional? I got it by simply reorganizing them myself as there's only a couple of words it could have been. I am assuming it was either a bug and didn't show up or there's some clue in the level that I completely missed. 

The combat is very interesting. I think there's a lot you can do with it. Maybe even bribe enemies to leave. 

Overall interesting game that i'd be happy to play again.

(1 edit)

Thank you for playing!

You just missed the demo version update I pushed to itch.io. I remade the puzzles but kept the original puzzle as an optional bonus challenge (the entrance to it is a bit hidden on purpose).

The tone and the setting are both considered decisions. I like them but I understand there can be critics.

The combat is still in early development but I'm glad it got you intrigued.

I'm glad to read you're looking forward to this game!