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Bouncy Grenades with reduced trigger time? Eh, could work, considering that one of the methods I used to get Chloe to try and hit any of them is to lob grenade at a wall and let it bounce off into the chasing hoard. Reduced Trigger time means it can actually explode and take out the hoard for once after a Trick Bounce.

And I like the idea of skills for our officer... Especially since you made the implication that the skills and perks would allow us to give our chosen characters a personality we like.

Reduced it by half (5 -> 2.5sec) and tested. Now its much more easy to control.

Lately I've been getting closer to what the perks will look like. So they really will be, the main thing is not to make a mess with the balance.