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(+1)

Loved the hilarious animations, are they physics based? artstyle was solid too!

but I felt the movement was a bit too floaty for a precise jump and run game.

(1 edit) (+1)

Yep my intent was to make a game looking like a regular jump and run but with buggy controls.

I used standard animations + ragdoll physics thanks to the Puppetmaster plugin to achive this result