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(1 edit)

secondary nodes seem to light weird. notice that when I export just one node (the sprockets here) they light fine on their own. any idea? (the turret is it's own object so is unrelated to the body) It must be related to my object as testing with the clerk model from your examples is fine. But I don't what property of my object could be influenced by the other nodes

to add on to this the model loads fine on the tester sites

How are you doing lighting? Is it enabled on all the objects? Do you have any shaders for materials? Bump maps, etc., are not supported.

there was no lighting but I figured it out. I had a mesh with a material but no texture. and that dark blue in the picture was the same base color of that material.

I don't know why it overrode other materials (and only on nodes not the first one selected) but that was it

Good job figuring it out.