I like the concept, it’s nice to have that 12 minute (how long it says it took me) play to that point. I did have a little difficulty with the UI/UX to start with. I didn’t sort out where to click to gather stuff.
To me, it was thinking the “goals” would progress when clicked on. I’m not sure if it’s a layout that might change how that works. Or if a popup or even slight notification, to indicate why it looks like it’s “trying to do something, but failing”. I hope this can help understand where you might want to take that aspect. It felt, “it looks like it’s doing something, but not working for me,” and I’m glad I explored more to find it.
I’ve been playing Syberia a point and click adventure… There’s a lot of, “If that’s going to work, it looks like I need something different,” type internal dialogue.