Cool game! Thanks for sharing.
Ravery (Ravery.net)
Creator of
Recent community posts
I'll update the glow and I'll think about how to improve the bar.
I agree with the scrolling and I will introduce tab groups next update. The current "Building" tab is basically a "all buildings" tab and unlocking research will show category tabs e.g. "Research" tab that shows the research buildings and the available techs.
But I do like the "arrange the buildings at the bottom and make them scroll horizontally" idea. Especially as it would be very similar to Void Grimm (where the cards are arranged horizontally at the bottom of the screen as well).
Thank you very much for the in-depth feedback!
I really like it.
The mute-when-not-focused settings don't work. When not focused the game does not seem to progress and it seems there is no idle-currency (like x2 time). Adding some idle-currency could make this game better for keeping it in the background.
I'd like to see some XP/Soul per second indicator. In general you could add more feedback in this regard. Like showing icons of the material one finds.
Cool game.
Additional circles feel like a chore at the moment as you simply copy your best solution to the new circle. Some way to copy&paste one circle on another would help here quite a lot. Also it would be cool if the circles had more interactions with each other or were somehow different. Like one circle has different amount of slots or a different multiplier or a different rotation speed.
Edit: Also an option to have new slots be filled with a certain color.
Very atmospheric. I really like the sound design and music. The understated noises that accompany the endless waves of death fit perfectly to the dystopian setting and music.
The restarts feel quite well in the beginning, but become grindy later on as the unit upgrades are rather linear.
Overall a cool game and I hope you extend on it as it's a very good introduction.