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Ravery (Ravery.net)

349
Posts
8
Topics
28
Followers
21
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A member registered Mar 28, 2017 · View creator page →

Creator of

Recent community posts

Cool game! Thanks for sharing.

Thanks! I actually don't know Crank. Do you have a link?

The redhead and a few others will be delivered next update.

I'll update the glow and I'll think about how to improve the bar.

I agree with the scrolling and I will introduce tab groups next update. The current "Building" tab is basically a "all buildings" tab and unlocking research will show category tabs e.g. "Research" tab that shows the research buildings and the available techs.

But I do like the "arrange the buildings at the bottom and make them scroll horizontally" idea. Especially as it would be very similar to Void Grimm (where the cards are arranged horizontally at the bottom of the screen as well).

Thank you very much for the in-depth feedback!

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Thanks!

I took the average of an active playstyle and idle playstyle, which gave me 20 minutes. Next update will have more content.

You are not the only one, who got confused at first. I have to figure out how to improve it. I'm glad you liked it otherwise.

Thanks! I'm already working on an update.

Thanks for the feedback! I'm not quite sure what you mean with graphical artifacts and "Keeping the buildings as a list is really inconvenient".

Please keep in mind that it's an early prototype, but I wanted to hear feedback as early as possible, so let me know what you think.

Browser version does not react to any inputs on Firefox.

Wholesome and relaxing. I like it.

Music + Sound choices are great.

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So cute and such good gamefeel. Well done.

Cool game!

I expected a jump scare all game because of the malicious developer logo in the beginning and the ominous background rattle noise.

Fun game.

Why is it in the idle category? It's as idle as a typical RTS: You can idle, but you'll lose if you do it.

I see. It's a cool concept. Good luck.

Does this game have an end? Do I have to hit landmass or population milestones or something? Cause I have researched every research I was offered. I've built every building and the game simply goes on as if it was waiting for something.

Really interesting and well made game.

Very cool creation considering the 13kb constraint.

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All corruption defeated, says the totally not corrupted label.

Nice game. I wish there was a sound volume option cause right now I have to mute the game entirely if I want to listen to something in the background.

I really like it.

The mute-when-not-focused settings don't work. When not focused the game does not seem to progress and it seems there is no idle-currency (like x2 time). Adding some idle-currency could make this game better for keeping it in the background.

I'd like to see some XP/Soul per second indicator. In general you could add more feedback in this regard. Like showing icons of the material one finds.

From around earthquake 25, the earthquakes last longer than the timer between them. Your building flies away without coming back and you can't build anything then.

For a short while it is good to mix circles, but this strategy is only dominant for a short while. Soon after you get inter-circle synergies you get the advanced green slots, which basically mean "make everything green to win".

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Cool game.

Additional circles feel like a chore at the moment as you simply copy your best solution to the new circle. Some way to copy&paste one circle on another would help here quite a lot. Also it would be cool if the circles had more interactions with each other or were somehow different. Like one circle has different amount of slots or a different multiplier or a different rotation speed.

Edit: Also an option to have new slots be filled with a certain color.

I have no idea what is going on.

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Also the text says "(+1/Click)" but it seems to be +1/s. And most upgrades say +1/s but in reality it's more like +0.2/s.

I like the premise but I have no clue what the upgrades are or how anything works. Some hover infos would help quite a lot.

I've made a hard reset and played till the end. Late game resets now feel positive and rewarding instead of tedious. Good improvement, well done.

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Very atmospheric. I really like the sound design and music. The understated noises that accompany the endless waves of death fit perfectly to the dystopian setting and music.

The restarts feel quite well in the beginning, but become grindy later on as the unit upgrades are rather linear.

Overall a cool game and I hope you extend on it as it's a very good introduction.

Needs some balancing. At the time where I get 70 NPC from conquering cities, I am at 650000 NPS. Even if I did 1000 clicks per second the NPC value would be very small compared to NPS.

I'd like a button to pay the quota during the day, so I don't accidentally overspend.

Most of my power generators read "[0] Power Generator", but one is "[1] Power Generator" in the title. It's not the level, but something else. It costs much more to upgrade and produce more energy. What is that? How can I raise the tier of my [0] Power Generators?

Interesting concept but it feels like the best strategy is to simply have one row with a few stones that all have the same symbol on both sides.

Nice!

Cool stuff. The music of this game isn't there tho. Is it intentional?

Where is the background music from? It's so relaxed.... I love it!

Oxygen stays at 100%. The void is forever.

When I load the game I fall through the floor into an infinite nothingness. #bug #existentialdread