Great work on the art and the music!
I just stayed on the title screen vibing to the music for a while.
Oh I also like the pause screen composition XD
Some improvement opportunities:
- The game was fun to play but I think the movement was a bit too floaty for my taste. It made navigating around enemies and attacks harder than it should be and felt sluggish.
- If an enemy is defeated near the left/right edge of the screen, the dropped item cannot be reached
- If the screen change happens while pressing the attack key, it considers it as charging at the start of the next screen, even if the key was not being pressed.
- Can still activate the pause screen after game over screen.
- Volume controls would be nice.
- Offscreen enemy pointers would be nice.
I managed to beat the game on my 3rd try! Good job, team!