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(+1)

Great work on the art and the music!

I just stayed on the title screen vibing to the music for a while.

Oh I also like the pause screen composition XD

Some improvement opportunities:

- The game was fun to play but I think the movement was a bit too floaty for my taste. It made navigating around enemies and attacks harder than it should be and felt sluggish.

- If an enemy is defeated near the left/right edge of the screen, the dropped item cannot be reached

- If the screen change happens while pressing the attack key, it considers it as charging at the start of the next screen, even if the key was not being pressed.

- Can still activate the pause screen after game over screen.

- Volume controls would be nice.

- Offscreen enemy pointers would be nice.

I managed to beat the game on my 3rd try! Good job, team!

Offscreen enemy pointers! We didn't think about that!
Thank you for playing our game and for the feedback, we're glad you like it!

- If the screen change happens while pressing the attack key, it considers it as charging at the start of the next screen, even if the key was not being pressed.

Note to devs of this game: this comment from David reminds me of how you can keep charging your Buster Cannon through screen transitions in Megaman. So if that sounds like a concept you wanna explore, you might want to consider developing and implementing this as a feature instead of removing it like a bug. Just a thought. :>