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Hi there, first of all thanks for creating a really great looking turn based strategy for C64. We definitely need more of the genre on the system.  I tried playing this on my stream last night, and have a few questions, and maybe found some bugs.  First of all I think the game would really benefit from some music.  We also read the manual, which I hope is not finished, since it's full of spelling errors and bad english. I really hope you have time to fix this before the physical release is published.  In terms of gameplay issues, sometimes when I'm attacking enemies, it says I've done damage, but sometimes it increases the enemies condition %, and sometimes it reduces it. I had no idea whether I was dealing damage or not.. Is an enemy destroyed if condition is 0 or 100? sometimes I would do 100 damage and it would only increase enemy condition by 1. Sometimes an enemy would be on 60, I'd do 30 damage and the enemy would be back on 15.. and stuff like that.   I can only assume the game is currently broken at the moment.  Anyway, the stream is available to watch if you'd like to see my problems demonstrated. 

I've pre-ordered a physical copy but I really hope the game gets some fixes and some music before release. 

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https://www.twitch.tv/videos/2296822124

Hi, first of all thank you for taking the time to checking out our game :-) To clarify what you identified as a bug: Each unit consists of multiple vehicles. This is the number to the left below the unit (unit size). Unlike other games, it's not just kill or no kill. You can accumulate 100 damage (condition) before losing a vehicle. The remaining damage will be stored in condition. Example: Your unit has 6 vehicles. You take 280 damage. Now your unit has 4 vehicles left and 20% damage. The next vehicle is lost if the unit suffers at least 80 damage. This is explained in the Gunfight chapter of the guide. Maybe not detailed enough. There is even one unit type that can repair itself.

When you play the second map, it's important to merge those damaged units (see reorganisation in the manual). Units below a certain size do less damage.

Having no music ingame was a design decision. Game sessions of larger maps can last quite long, and after some time repeating music may become annoying. Additionally there is a lot of feedback sfx which doesn't work well with music. 

None of us is a native english speaker. We tried our best get a proper translation and used spellcheckers. Maybe we missed some errors. I checked the paragraph you mentioned. Can you explain to me what's wrong there? I didn't get it. Maybe you have other examples of errors you found?

To give you an update regarding your question about the manual: the box will contain a revised version.

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That's a real shame about the music. The SFX were just a couple of bleeps, I'd rather have just music than any sfx at all.  Anyway regarding the condition, I still don't get it.  If condition is damage (and 100% = unit destroyed), then you should probably just call it Damage.  But that doesn't explain why sometimes the value was going down after I attacked something.

Condition 100% sounds like a unit is at full health - and that number should drop as the unit takes damage.

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In the revised edition of the manual it is now referred to as damage. 

Example: You have a unit of 6 tanks. All are in good condition. Your entire unit takes 60 damage. The damage is now 60. Your unit is attacked again and takes 80 damage. 60 + 80 = 140. Every 100 points of damage, 1 vehicle is removed. 40 points of damage remain. So you think your damage has gone down, but that's just the overhang after offsetting 100 damages from the loss of a vehicle.