Hey there, Hehe~ To answer your question, you'll unlock a character's route based on the points you earn in the common route. I decided not to have the player select directly because I feel like it would take away from the impact of the earlier choices. Plus, it adds a bit of extra dramaaaaa! XD
Yeaa I could have guessed that you would go towards the unlocking route. Im happy about that, means I’ll have to do extra thinking when making choices. I’ll do every single route and maybe endings anyways soooo I saw that the game had winx club as inspiration and OMGG my worlds are colliding ☠️ that show was a whole part of my childhood Im so curious about how you’ll incorporate the references
Oh-ma-gawwwd, yeeees I love the idea of making the player work a little harder to get to know the characters— it makes each choice feel way more meaningful! One fun twist I’m planning is to have certain characters respond in unexpected ways— so if you pick what seems like the "nice" or "correct" option (like helping them or being friendly), it might actually lead to their bad ending. You’ll need to understand each character’s mindset to get the best results~~
As for the Winx inspiration— yes! That’s exactly where the whole fairy/pixie idea came from ^^ I feel like that show was such a big part of our childhoods. I even got the name 'Helios' from 'Helia' in the show, since he was one of my favorites (though his personality is totally different here, haha XDD). I had to separate them to keep things fresh!
By certain characters I have a little feeling that a certain redheaded leather jacket wearer will definitely not mind at all if the player picks the mean options. But for the other characters yeaa ill have to work hard to determine which type of response they prefer (although I already have my ideas …) and that makes the whole game even better By the way, again for the routes, we got 2 bad endings and 1 good end. Will the full story progress only from the good ending or also the bad endings ? Idk if I worded it well
I'm staying quiet for now, but the redheaded leather jacket wearer does have a thing or two for when you resist him~ Just be careful not to push his buttons too much XD Also, I gotta admit, I’m not quite sure what you meant by the comment about the endings/story progression. Could you clarify?
On the same note, the endings for certain characters might change depending on how the editing goes! For example, one character could have 1 bad, 1 neutral, and 1 good ending, or maybe just 2 bad and 1 neutral— it's still a bit up in the air (cause some of them, based on their routes, don't deserve a good ending ngl). But hey, everyone’s guaranteed to have at least one bad ending LOL equality at its finest.
Ooooh, now I get what you mean! And I have to say, the tables are awesome btw! ^^ Yep, it's gonna be scenario 2—Sev’s definitely gone for good in the bad endings, no coming back from that HAH!
The story will pick up right where the demo ends, with Shyloh saving you, followed by some extra scenes, then point calculations, and finally, you’ll fall into one of the character routes~~