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Too easy. Made it through 60 battles in total before I got bored. Infinite mode needs events or something.

(1 edit)

Gotcha! I’ve been thinking of ways of making it get harder without getting boring. 

Suggestion: a random curse applied every 10 (or 13 👀) infinite fights that counter each specific type of overpowered build. For example: “lose all spice cargo after a successful bribe” (super upgraded diplomat) “remove ability to gain additional relics” (tink), “all crew members are less effective” (bard + boomer/bob), and “split relic no longer creates new dice” (idk of a better way to counter an infinite pearl build)

Add unskippable sea gods boss battles like angels and demons challenges that will progressively get harder and a red sea curse after 13th endless battle that does progressive damage after each battle (like the iceberg event) and change the colour of the sea to red until the end of the game :)

That's a pretty good idea. Adding special challenging events for the end game would help in both keeping it from becoming too repetitive and boring and also adding some more difficulty to it.