I've noticed that I'm avoiding level design, which tells me I'm nervous about being able do it or possibly just unsure how to start. For Gordy and the Monster Moon I found a good balance of adding a feature and then building out a region of the map that used that feature, but for The Shining 2 I'm just doing feature feature feature.
For example, this ghost follows your tracks in the snow in order to give you a big hug and it won't let go until your shift at the hotel is over.
I'm gonna try doing a rough sketch of the whole map soon. Maybe iteration will be easier than blank slate creation.
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