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Hiyo, got a futher expansion on my combat roll idea. I've started having parties, and rolling every individual attack is tedious. Instead, I've learned to do it in rounds/exchanges with the same low=take damage high=deal damage, applied however feels right in the party(still using conditions rather than harm, just suits my play better). I also think I'm gonna do something, which is write in world facts as FKR style rules for different settimgs, for some guidance on the play.

(+1)

This sounds cool, thanks for sharing. I particularly like your idea about the world facts as FKR-ish rules!