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(+1)

That is extremely high praise! Thank you so much!

I explained in another comment why I don't let people use checkpoints as bonfires, some players will take damage, and then run back to heal themselves over and over, instead of just getting in there and having fun. To your other comment there's a sword in the full game that not only destroys projectiles, but reflects them back at enemies.


Thank you so much for playing and I hope you look forward to the full release! ^^

(+1)

Ah, I see, in that case maybe change the effect a bit after activating the checkpoints? they look very active and interactable since they keep spinning and are very eye-catching. Just giving them a visual cue that "this is now on but you can't interact with it anymore" would do wonders I think. And thanks for that clip, deflecting projectiles looks satisfying af.

Absolutely looking forward to the full game, hope it does well!