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(+1)

Very enjoyable top-down shooter, and I like the arcade-style of the whole thing! I also like the finer details put into the references to the Myth holomems.

I'm not sure whether I like or dislike the corruption visuals, since while I do like how it resembles an arcade kill screen, it is also hard on the eyes in an already hectic experience (unless... that was the point?).

I found myself replaying this from time to time; It really scratches that itch for classic arcade games.

(+1)

The current state of the corruption tileset is mostly due to painting myself into a corner within the limited timeframe. At first I wanted it to be mostly dark grey, but then when I started drawing enemies their black ended up being too hard to see. I tried adding outlines to the enemies but it didn't look great, so I brightened the corruption instead, and it ended up being green to help the purple bullets stand out more. I did lower the contrast and brightness a couple times, but I guess it only helped a little.

If I were to expand this project I'd get an actual artist to draw some enemies that aren't featureless black shapes so I could make the corruption mostly dark again, which would probably be much easier to look at.