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mmmmauriceeee

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A member registered Nov 26, 2023 · View creator page →

Creator of

Recent community posts

I like the different playstyles between blue and red Gura, and wish there were more ways that each style would differ from and compliment each other.

Cute, simple game.

blocki shork

Very zen game.

"Today's the day! Senpai finally let me clean out the toilets!"

A fitting rhythm game for the rhythm game shark. Interesting choice of perspective, although it did hinder my ability to properly time hitting the notes; maybe an additional visual indicator would help, like changing the note sprites' colors or a circle that shrinks as they draw close (anything to make up for my lack of depth perception)

Really liked the arrangements, and the little story that went along with this game!

Very enjoyable top-down shooter, and I like the arcade-style of the whole thing! I also like the finer details put into the references to the Myth holomems.

I'm not sure whether I like or dislike the corruption visuals, since while I do like how it resembles an arcade kill screen, it is also hard on the eyes in an already hectic experience (unless... that was the point?).

I found myself replaying this from time to time; It really scratches that itch for classic arcade games.

kick2win

(Yeah, there should have been more enemy variety...)

Appreciate you playing! 

(If you want more hololive character action games, then boy do I have the thing for you...)

Thank you for playing!

(Now just stay calm and let AO-chan take over...)

godot doesn't like wireless xbox controllers confirmed :(

So I've been able to reproduce your issue to an extent with wireless Xbox Series X controllers, where one controller controls two characters (I don't know if this is the exact same issue you're having). While I am still trying to fix the issue, I did find some remedies:

1. Playing with the controllers wired seems to help

2. Focus on another window while keeping the YMC window in view gets rid of the double inputs (this one's weird)

Currently making good progress on fixing the UI issues; Still trying to figure out the controller input issues however. What controllers are you using? And what software are you using with your controllers (Steam, DS4Windows, etc.)?

L1 = Q (= L2) by mistake :/

Working on saving/loading for the next build, as well as remappable buttons

R1 = Shift

I also realize that Q is mistakenly mapped to both L1 and L2; will fix that in the next update (L1 will be mapped to F)

Interesting; I will look into that