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mmmmauriceeee

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A member registered Nov 26, 2023 · View creator page →

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kick2win

(Yeah, there should have been more enemy variety...)

Appreciate you playing! 

(If you want more hololive character action games, then boy do I have the thing for you...)

Thank you for playing!

(Now just stay calm and let AO-chan take over...)

godot doesn't like wireless xbox controllers confirmed :(

So I've been able to reproduce your issue to an extent with wireless Xbox Series X controllers, where one controller controls two characters (I don't know if this is the exact same issue you're having). While I am still trying to fix the issue, I did find some remedies:

1. Playing with the controllers wired seems to help

2. Focus on another window while keeping the YMC window in view gets rid of the double inputs (this one's weird)

Currently making good progress on fixing the UI issues; Still trying to figure out the controller input issues however. What controllers are you using? And what software are you using with your controllers (Steam, DS4Windows, etc.)?

L1 = Q (= L2) by mistake :/

Working on saving/loading for the next build, as well as remappable buttons

R1 = Shift

I also realize that Q is mistakenly mapped to both L1 and L2; will fix that in the next update (L1 will be mapped to F)

Interesting; I will look into that