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played the new tutorial alongside my friend who has not played it since last DD

we got stopped as the scene where the paperpusher says "lets go to my office" - you couldnt click or enter his office no matter what

a lot of confusion probably arises from ESL, but at this point i know what you're saying so things are clearer for me. 

need an obvious progress bar or indication for research. i put a thing to research - is it done? is there a bar? nothing really tells me that it finishes - you can totally use the bottom left of the screen for "large" popups saying "X thing finished". you do have popups but theyre so small and go fast where i don't even finish reading them before theyre gone

the new transparent UI reports are nice.



friend's feedback from watching:

the UI should be changed - when you look at space games, you dont want to be obstructive with the UI to give the impression of the vastness of space. this UI feels like its limiting you to the screen both with the design and the yellow/brass coloring since it is trying to catch your attention instead of letting your eyes wander. it also feels too bulky

the tutorial navigation needs to be streamlined a bit. it also is missing the "game" component where you as the player don't know why you're doing anything. why are you sending a rocket into space? who cares? what's the goal? the game should get the priorities in order where the NPCs are funny but you as the player don't know what happens next - is there a campaign? will the NPCs have different dialogs? do they interact with the player Civilization style? 
should make it clear what the final goal is first before introducing all the characters