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(+1)

Great to hear you liked it despite the bugs!

I've just uploaded a new version which cancels spell casting if you left or right click to avoid that happening again.

I couldn't replicate the guard getting stuck though. I'll play test some more and see what steps might cause it.

(+1)

I managed to escape on day one XD

I'm glad I got a sneak peak of the world after escaping, the demo ending there makes sense.

For immersion and easy cheesing nonsense, I think if the guards see you with a weapon, or openly wearing armor, they should beat you and take it, even if you go to bed.  if you're seen with visible contraband I'd expect that response, or maybe a prompt like "transfer forma" except "give up inventory" or "stop right there criminal scum"

Beating the guards within an inch of their lives is a very morbid training regimen but you gotta do what you gotta do haha

I would very much like to be able to select options with the number keys 1-9 and have running into locked chests/doors bring up the action menu, rather than having to click on them

I'm looking forward to seeing how the magic system progresses.


(+1)

Agreed. New update pushed where if you have any weapons or armour equipped, you'll be attacked by guards, even when resting.

Added the ability to use 1-9 keys for dialog/action menus and holding shift when bumping into any object/person will now automatically bring up the action menu without needing to click on it/them.

I've got lots of ideas for the magic system i'm excited to implement. The words used to cast each spell (and it's modifiers) changes per save game to keep that sense of discovery.

Thanks for the fantastic feedback and trying it out!