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I like it. One of my ideas was a bomb defusal game but I couldn't think of fun game mechanics to go along with it. Took me few tries to understand what exactly I'm supposed to do but once I got it it's fun. It's sometimes hard to cut at the exact time, especially without the cutter slowdown (it may feel like a powerup instead of a negative bonus). Similarly -10 second penalty seems to harsh because it pretty much means game over.

Yeah maybe. I was thinking that its doable to track 4 wires for 20 seconds, actually only 3 because last one will be obvious. The idea was to force track wires instead of spamming the “cut”. Again, that’s the idea. Was it achieved? I guess not so much :) If penalty is low – it encourages spamming; if high – it makes any mistake more deadly. Not sure where is golden middle ground.

About 10 seconds penalty. I played with 5 seconds, and it felt like you just spam and 8/10 times you win, so i tried to address that with this change.

Thank you for the feedback! :)