Yeah, I guess for this specific character it needs a tweak. Thank you for the feedback!
Spacemad
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You can select one of three bugs, each has the own shape, which is important in the game. You will help bug to move in a direction with desired force. The game is played with only one button (left mouse button or spacebar), that’s a rule of the jam. There are six puzzle-like levels. I hope you like it!
The game can be played in a browser or downloaded as executable.
-=> https://spacemad.itch.io/bug-escape <=-
Yeah maybe. I was thinking that its doable to track 4 wires for 20 seconds, actually only 3 because last one will be obvious. The idea was to force track wires instead of spamming the “cut”. Again, that’s the idea. Was it achieved? I guess not so much :) If penalty is low – it encourages spamming; if high – it makes any mistake more deadly. Not sure where is golden middle ground.
About 10 seconds penalty. I played with 5 seconds, and it felt like you just spam and 8/10 times you win, so i tried to address that with this change.
Thank you for the feedback! :)
A game where you need to defuse ticking bomb. You have only 20 seconds to do it and there are some difficulties. You have 4 wires to cut in correct order; cutting at wrong order will give a penalty. For example, cutting blue wire will disable Mix screen so you will not be able to see the puzzle and use only luck :)
The game can be played in a browser or downloaded as executable.
-=> https://spacemad.itch.io/defuse-bomb <=-
Thank you for this great looking font (actually 2 fonts!). I have used it in my little game – Rescue Helicopter – https://spacemad.itch.io/rescue-helicopter
A game where you control a helicopter with limited amount of fuel and seats for passengers. You need to fly and look for people in need, hover over them for short amount of time so the pickup rope expands and allows them to climb into the helicopter cabin. Transport rescued people back to the headquarters to free up seats for new people. Mission completes when all people saved.
There are 3 missions with increasing difficulty. The first is “mountains” (where you need to carry about the ground only), the second is “cave” (where ceiling adds difficulty in piloting the helicopter), the third is “chasm” (where the hard part is verticality, as you need quite a lot of fuel each time you need to get to the headquarters).
The game can be played in a browser or downloaded as executable.
-=> https://spacemad.itch.io/rescue-helicopter <=-
Yes, the background is default, it had lower priority in my list; if i had more time, i would probably added more levels after the tutorial, that is just so little considering the fact i made those nodes and Godot editor allows to basically create them in it (no additional tool needed). Also some twitching of the ball when you tilt the floor, and it just starts a bit jumping; i had ideas to try to make some tweaks, but there were more priority tasks (like ui). I also planned some kind of leaderboard, at lease a place where you can see all best times – didn’t made in time. Probably if jam was 2 weeks (instead of one), the project would have more work done :)
Thank you for the feedback!
A game where the main mechanic is tilting the board using arrow keys, which makes the ball to roll in proper direction via physics. Avoid dropping outside the board and spikes, which can be lowered if the proper button is pressed (ball rolls it over). There are tutorial levels and normal level with timer, try to be fastest.
The game can be played in a browser or downloaded as executable.
-=> https://spacemad.itch.io/tilt-your-way <=-
Bowling-like game, where you shoot the ball into 55 sticks and try to drop as many of them as possible, hopefully get a strike as maximum score. Repeat it 6 times (rounds) and get score sum as your final score.
The game can be played in a browser or downloaded as executable.
-=> https://spacemad.itch.io/need-for-strike <=-