Guys. You must have gone insane for the 2 week jam because holy shit. There is so much good content in here. The puzzles, for the most part, are all very well crafted. The only one I found myself disliking was the one to unlock the gravity swap since the boxes I was jumping on were off screen, but that might have been because I was doing an unintended strategy and it still felt really good to finally get it. On that note though, the way that the abilities work really encourage you to experiment and I love them, especially Kronii and Sana's. I definitely feel like I did some rooms the unintended way since I'd end up with multiple uses left of some abilities in rooms lol.
I only have a few criticisms. Sometimes when I got a new ability it would forcibly kick me out of the memory when I feel like there was supposed to be dialogue. This also happens if you die while reading a memory and are in the dialogue box (this happened to me in one of the prison rooms). This made it so Bae's ability wasn't really explained to me, but I got it in the end. Fauna's bird movements are also a bit slippery and imprecise, which is fine, but some of the segments where you need to be a bird require precise movement and I found that a bit frustrating, particularly controlling ascent or descent.
Shiori also blends in sometimes with the dark backgrounds. I feel like a white outline and/or making the sprite a bit brighter overall would really help contrast her against the background, particularly in the memories.
I also ran into a glitch in the final puzzle room where the dialogue wouldn't play (see below screenshot). I got this by clearing the room while Kronii's time stop was active. Deactivating it caused it to move forward one line of dialogue. But I also triggered it while it was off so idk.
You don't need to do this but I think the cheat codes should be a bit more hidden and harder to accidentally input because once I accidentally disabled gravity swap and I had no idea how to turn it back on lol. And since the cursor was already on it I couldn't move it back and select time stop so I had to reset. Kind of unfortunate but I was mashing buttons a bit lmao.
A couple of small bugs I found were:
- if you stand next to an object you can pick up but it moves away from you, the pick up icon will still remain on Shiori.
- Attacking an enemy while its dying makes it restart the dying animation
- If you are in stopped time and stand on top of a box, you can pick it up and hold jump. This makes Shiori go into the pick up animation and then jump in mid air after the animation is done. This is honestly really cool and imo you shouldn't remove this. Its also how I solved the room where you get Sana's ability.
At the end of the day though, these are all kind of small compared to what you managed to achieve. Seriously great work here. I loved playing through this game. Amazing work.