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The music is a very hilarious juxtaposition to the exploding character animation when you lose. I enjoyed the overall gameplay, however I found it frustrating that the die animation occurs before hitting the ground. There are moments where it *feels* like I could recover from a bad movement, but when the death animation starts before I hit the ground it feels like I didn't get a chance to attempt to recover. 

Thanks for your feedback. I, too, was unhappy with the hack I had to do to get a falling mechanic just to work. Ideally, I want it to trigger when you hit the ground after falling a certain distance, but implementing it quickly was more challenging. It is on my to-do list to fix.